Another dev preview for Phasmophobia! I really like this change! What do you think?
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What would y'all think of a tier 3 uv light which would be some kind of uv lantern/a uv light with a 360° light angle that would act like some kind of glowstick Mk2 with unlimited usage time, larger range and charging a bit faster than the regular uv light?
Can they fixthe nightmare that is the shop screen?
The only thing weird about this is it feels like the Glowstick is much powerful than the UV flashlights because it allows to project UV in a bubble rather than in a cone, allowing to reveal many fingerprints or footprints at the same time compared to the other two. Besides, you can leave it on the floor and take easy pictures while it's much harder to do with the UV flashlights. But maybe I'm judging too fast. If the range of the Glowstick is actually very short and the Pro have a super large cone, then yeah, it would make a lot of sense, but we'll have to wait and see.
Imagine placing a salt line (in a doorway) instead of a pile to slow down the ghost during a hunt 😮
Words cannot express how excited I am. Finally, no more waiting an age in the Brownstone gym, then praying for that last piece of evidence you will probably never see! I've taken to throwing every basketball into the hall so it doesn't have much left to interact with besides the doors/lightswitch, but–this is better. This is SO much better! 🙂
Make sure to get your rest my man
Don't work too hard
You're your own boss, don't do that to yourself.
These are great changes
it would be so sick if the new salt change that was mentioned were like different ways to place the salt that would change what kind of footprints you could get instead of just the blob of salt there is now. like imagine being able to place a thin line of salt along the ground that could cover more area but at the cost of the ghost giving off uv evidence for way less time. idk how practical that could be but it would be very cool
The game needs scary. Shame horror 2.0 has been put off for 2 years now. I'll come back when they make the game scary again.
I'm excited to hear what they have planned for the book. Getting writing evidence is so inconsistent and my least favorite part of evidence gathering.
hmm (i was here at 122 comments lol, just sayin')
the uv charge makes sense with fluorescent minerals there are some you can charge which will stay for a few seconds.
Yeah feels like glowstick just might be better (or as good) as the UV flashlight. Maybe they'll find some way to keep both somehow!
I never take photos of anything but crucifix, ghost and bone nowadays, since each member of a group can take a photo of a single crucifix use
I'm not sure why, but there's something amusing about imagining the ghost opening doors like a normal person, hence the UV evidence. I guess it's because in gameplay they phase through and/or open doors with telekinetic force
Thank you so much for teaching me how to play this game. I struggled with my friends and almost quit until we learned from you. this game is amazing and should have a tutorial for new players but I am glad I found you to learn from. thanks for all the update videos as well
will they also add new ghosts?
But when is a new map? The game desperately needs a new map.
first time seeing 5min long insym video
Cant wait for 2027 where every ghost will have fingerprints and we will discern which is which by the types and amounts of fingers on each print.
Mayby we get Obake footprints?
Honestly Tier 3 UV seems like the least useful upgrade so far. The wider cone doesn't seem worth the upgrade when there are still limited locations the prints can spawn, why would I need a wider cone when I can just sweep the doors with the T2 UV?
Maybe it's hard to get a 3-star photo of ultraviolet with the sub T3 UV, but in that case it would (for simplicity's sake) be better always take the T3…
That or maybe the unrevealed UltraViolet changes will explain the purpose of the T3 UV
Hope you play Amnesia :Bunker, its coming out soon, thing early access is out, its a great horror game, dont wanna spoil it but id really like to see u play it😊
It’s time to learn to play the game the third time!
I think a feature of salt could be to have some ghosts be scared of salt and, unless hunting, will try to avoid a salt pile the best they can. Obviously there may be ways for them to break this rule, such as switching rooms on harder difficulty, so you can just "barricade" a door to keep a ghost 'locked' to a room/location