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Phasmophobia features twenty-four different ghosts, each of which behaves differently and provides unique clues. Upon arriving at the site, one of these ghost types will be randomly assigned for the mission. As players attempt to complete the contract, sanity will drain with certain events and circumstances affecting the rate at which it does so. When sanity is low enough, a ghost will begin to hunt and attempt to kill the players (assuming the “Friendly Ghost” custom difficulty setting, which disables hunts, is not enabled). During the hunting phase, all exit doors are locked so players must outrun and/or hide from the ghost until the end of the hunt. Depending on the ghost type’s strengths and weaknesses, it may be able to hunt when sanity is higher or lower.
Players will start in the Van where they will find the equipment they have selected and another corkboard, the Objective Board, listing the objectives they need to complete as well as the name of the ghost and showing all ten of their photos. It also houses the Surveillance Computer, Sanity Monitor, map of the current site, Sound Sensor Screen, and Site Activity Monitor. This set of equipment is permanently located inside the Van and is used to track the status of the players and ghost’s activity, although on Nightmare and Insanity difficulties as well as with two specific Custom Difficulty settings, the Sanity Monitor and Site Activity monitor may be disabled and appear as smashed screens. Players who survive and have completed their objectives (or wish to give up) must return to the Van to leave. Players will also have a journal on hand permanently where information about the ghosts, evidence, and photos can be found. Evidence and ghost identification must be marked in the Journal to receive money that can be used to purchase more equipment.
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