Phasmophobia: Dare to Scare



This is not a phobia video…im sorry!
I along with many others have been hooked to the ghost finding excitement of Phasmophobia!
There are layers to this games horror that simply ask the players to push the limits of their own fear threshold, so lets get into this and catch a ghost!
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34 thoughts on “Phasmophobia: Dare to Scare”

  1. I think some of the game's charm comes from not knowing what to do and finding out yourself. Makes it less video game like. If you look up everything it turns more into "press x to anger ghost enemy". Also it's spookier when you don't know how the ghost reacts to things.

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  2. My man out here LEADING the way in the essay genre. Phasmophobia is a game that I'm surprised hasn't been made prior. But I am so unbelievably happy that it's here. It is an utterly fantastic and scary experience and I can't get enough. There has been some gems this year in gaming that have really helped with the shitshow of this year. Great video bud 🙂

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  3. I've only watched videos about it so far but THISW GAME HAS THE BEST WALKIE TALKIES!! Also, isn't the scariest thing in this game when you look at your friend and they are doing the limbo, lookin at the ceiling with their spine being in a seemingly very unhealthy state?

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  4. I've had so much fun lately playing Phasmaphobia with friends for hours… I've seen games similar in concept come and go (stuff like White Out and "Slender with Friends"), but imo they didn't hit the mark like Phasmaphobia does because they had weaker graphics, after a few plays the formula was predictable, there were no alternative approaches or strategies required, and the game would pit one friend playing as the monster against the others.

    Putting everybody onto the same team, providing them with different approaches and strategies, and making the ghosts unpredictable is what keeps the replay and spook factors of Phasmaphobia so high. Even if the devs just use Unity assets that you can find in many sim-type games (like House Flipper, BarnFinders, Streamer Simulator, Internet Cafe Sim, House Party…), it's still hard to tell that they are the same assets because of how they are used (plus things like lighting). It feels more like Silent Hills PT with shorter loading distances lol (because everything a few feet in front of you is engulfed in darkness unless you're using a strong flashlight).

    What's funny is that I've always laughed at ghost shows and the only show I watched from start to finish was Buzzfeed Unsolved: Paranormal; and yet, using similar tools in this game is 100x more eerie. Suddenly the childish spirit box regurgitating nonsense answers like "apple taters" in a high-pitched voice becomes a scary demon box. When my friends and I use the box and the ghost answers, we always nope out of there lol. Hearing the ghost's "voice" is enough to make us want to vamoose. Especially when it said something like "Attack" or garbled nonsense.

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